by Yarilo, 220 days ago
Tell us a little about "Tall Order". What prompted you to found the guild, and how has it grown since?
Yarilo: When you think about guilds in general there are several things one hopes to gain as a member: fun from grouping and socializing with the same group of people, achieving objectives as a guild such as RvR and Raids, growing and taking on responsibilities, becoming noticeable to other guilds/players, helping others. However, it's often the case that guilds don't deliver what they advertise. My main intention was to design and create the guild that has its members as the main focus. There are a lot of guilds that get created because someone wants to be the leader. As a result those guilds have no objective and the guild structure favors the leadership. I founded Tall Order because I believe it possible to create a truly outstanding guild that cares about its members. The guild was born on August 3rd and I have watched it grow to over 50 members since then.
How did you decide to fight in the Army of Order?
Yarilo: Tall Order is a guild that welcomes challenge. The Army of Destruction seems to be more popular and if the trend continues Order will have their hands full when the game launches. It actually suits our purpose well as you can see by the guild name.
What sort of ranking system do you have within your guild?
Yarilo: I am a strong believer in structure and organization. Tall Order's guild structure was designed to cover most areas of the game with a strong emphasis on the RvR aspect of it. Therefore the system features several ranks, all of which serve specific purposes to ensure the guild functions smoothly and provides representation for all levels of the guild. The main idea of our hierarchy is to stay organized even when we have 80 or 90 people. There is nothing worse than joining a big guild and feeling like no one knows you and no one cares about you. That's why we have officers whose job is to ensure they know players on the personal level. A further facet of the guild government that sets us apart is that the system is designed to encourage active advancement through officer positions. We will start at release with none of the upper level positions filled (excluding the Commander) and all promotions will be dependent on merit and dedication to the guild.
Can you discuss your application process?
Yarilo: All the applicants are expected to read our Rules, FAQ and the Application process thread stickied in the Application Forum before applying. When players decide to apply for membership with Tall Order they need to answer several questions. All applications are discussed internally. The main recruiter has the rank of Heroseeker and makes the ultimate decision whether the applicant is worthy of becoming a member of Tall Order. Other officers help him to decide. We look to further improve our application process via the use of real time interviews on our very own guild Ventrilo channel. After the game release we will further improve the process by appraising recruits’ in-game performance and temperament. Recruits will have an evaluation period that will last 2 weeks prior to full membership status.
No doubt the qualities you value in applicants also reflect the qualities of the guild as a whole. What are they?
Yarilo: Tall Order is a mature guild that recruits dedicated and experienced players. The purpose of our application process is to ensure that only those who are truly interested in excelling at WAR while participating actively in the Tall Order community are accepted. We are not interested in selfish, rude or immature people. We take our application process seriously and appreciate being able to tell the applicants put effort into favorably presenting their applications. As a result, Tall Order players are very experienced and most have over 3 years of knowledge in various MMO games. We plan to become one of the best guilds and to achieve this goal we recruit knowledgeable players who can proudly call themselves MMO veterans. However, none of this is at the cost of a fun-loving spirit and sociable personality. We are not a conclave of automatons bent on control, but a fantastic group of people with the drive to succeed.
How does it feel to be in the guild, and how do you function as a community?
Yarilo: We decided that the best way to answer this question was to ask the entire guild! Selected testimonials
Slinky: It feels good to know that I will be going into the release of a new game with a bunch of people who I've gotten to know over the past months. We will already have a structure and a common goal to proceed forward into the Warhammer world to experience all that the developers have put there for us.
Atlas: Being accepted into Tall Order is a great honor. Even when the game is still far away everyone has a passion for the game and love discussing every aspect of it. It is easy to see how mature the guild and its members are. As a close group or community we openly discuss many issues and value the input of every member. Our forums are filled with knowledge and experience and since we have a Ventrilo server that makes getting to know each other much easier. I am proud to be in what will be a great guild come release.
Delphium: Having been a member of this guild for the past month, I can really say that I've found my home. This is one of the most welcoming and tight-knit guilds that I've been a part of... and the game is still 8 months away. We all want to have fun, and definitely do in the forums, but the sense of maturity found in Tall Order allows us to discuss other important issues, both game related and not, and have your opinion be heard.
As a guild, do you have any plans to contribute to the community, and if so please describe them.
Yarilo: Tall Order will strive to be a prominent guild on our server. Our members are dedicated to assisting. Members have expressed a sincere desire to be one of those guilds that you know you can count on. When wandering the world if we come across someone in trouble with a monster or being attacked by Destruction players, we will gladly leap to their aid. The best way to become an influential guild on any server is to act above and beyond what people expect of you and be an incredibly positive addition to the community. Taking a few minutes to help someone have a better day will go a long way. We wish to be challenged by players that will return the example of respect we will model. Our main goal as a guild is to have fun, while doing everything we can to assure that everyone else, friend or foe, is doing the same. We are going to bring the maturity and overall good spirit found in this guild to whatever server we decide to roll, with the hopes of promoting these qualities.
What can we expect of "Tall Order" upon release of WAR?
Yarilo: You can expect an RvR focused army that will do all it can to further the efforts of Order on all 3 battle fronts. If the content and game mechanics should support it efficiently we can be expected to tackle as many of the toughest PvE encounters we can fit in between beating back the hordes of destruction that are sure to be storming our gates. You can expect to find us storming every aspect of the game with passion and laughter. We will be immediately visible on our server as an organized group committed to enjoying this game as much as possible.
What's your stance on "builds"? Do you require your members to conform to certain rules when choosing their characters' abilities?
Yarilo: From what we know of the game, there doesn't seem to be a way to make your character completely ineffective as long as you keep to the role of the archetype you have chosen to play. If that is the truth in-game, then there would be no reason to require a specific build or perhaps more accurately shun a particular build. That said, because we are committed to conquering everything we set our sights on I expect our players will create characters fully capable of competing superbly. To keep the guild relatively balanced we are keeping track of our career population numbers and as we reach our goal numbers career choice will be weighted heavier in recruitment.
What's your stance on "Gold Farmers" who proceed to sell their in-game gold onto players for real cash?
Yarilo: Tall Order as a guild will not do any form of gold farming and selling currency or items to other players for real money. Our function is to have fun and play the game properly, not to turn a profit. We trust our members to behave honorably and not take part in gold farming, buying or selling. Any evidence of violating the Terms of Service will be grounds for disciplinary action. Gold farming, hacking, and other infringements are not, and never should be, condoned. They take away from the immersive experiences that make MMOs so valuable as well as being highly exploitive.
What is Tall Order’s opinion of "Corpse camping", "Ganking", and "Graveyard camping"?
Yarilo: Tall Order does not play this game to drain the enjoyment out of the game by griefing other players. We do not support camping or ganking in any form. That means we won't purposefully engage in camping or ganking or other unfair methods. Still there are cases (like accidental "train") that can't really be prevented. As one of our members Xix put it "I guess it all boils down to fairness. I try and be fair and apply that old saw about "doing unto others." If I don't like it done to me, then there's a really good chance I won't be doing it to others."
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